BasePart

Anchored

Determines whether or not physics acts upon the Part. If true, part stays 'Anchored' in space, not moving regardless of any collision/forces acting upon it. If false, physics works normally on the part.

BackParamA

BackParamB

BackSurface

BackSurfaceInput

BottomParamA

BottomParamB

BottomSurface

BottomSurfaceInput

BrickColor

CFrame

Contains information regarding the Part's position and a matrix that defines the Part's rotation. Can read/write. <a href="http://wiki.roblox.com/index.php/Cframe" target="_blank">More info</a>

CanCollide

Determines whether physical interactions with other Parts are respected. If true, will collide and react with physics to other Parts. If false, other parts will pass thru instead of colliding

CenterOfMass

CollisionGroupId

Color

Color3 of the part.

CustomPhysicalProperties

Elasticity

A float value ranging from 0.0f to 1.0f. Sets how much the Part will rebound against another. a value of 1 is like a superball, and 0 is like a lead block.

Friction

A float value ranging from 0.0f to 1.0f. Sets how much the Part will be able to slide. a value of 1 is no sliding, and 0 is no friction, so infinite sliding.

FrontParamA

FrontParamB

FrontSurface

FrontSurfaceInput

LeftParamA

LeftParamB

LeftSurface

LeftSurfaceInput

LocalTransparencyModifier

Locked

Determines whether building tools (in-game and studio) can manipulate this Part. If true, no editing allowed. If false, editing is allowed.

Material

Specifies the look and feel the Part should have. Note: this does not define the color the Part is, see BrickColor for that. <a href="http://wiki.roblox.com/index.php/Material" target="_blank">More info</a>

Orientation

Rotation around X, Y, and Z axis. Rotations applied in YXZ order.

Position

ReceiveAge

Reflectance

Specifies how shiny the Part is. A value of 1 is completely reflective (chrome), while a value of 0 is no reflectance (concrete wall)

ResizeIncrement

Sets the value for the smallest change in size allowable by the Resize(NormalId, int) function.

ResizeableFaces

Sets the value for the faces allowed to be resized by the Resize(NormalId, int) function.

RightParamA

RightParamB

RightSurface

RightSurfaceInput

RotVelocity

Rotation

Size

SpecificGravity

TopParamA

TopParamB

TopSurface

TopSurfaceInput

Transparency

Sets how visible an object is. A value of 1 makes the object invisible, while a value of 0 makes the object opaque.

Velocity

How fast the Part is traveling in studs/second. This property is NOT recommended to be modified directly, unless there is good reason. Otherwise, try using a BodyForce to move a Part.

brickColor

`brickColor` is deprecated. Use `BrickColor` instead.

BreakJoints

Destroys SurfaceJoints with all parts that are touching this Instance (including internal joints in the Instance, as in a Model).

CanCollideWith

CanSetNetworkOwnership

GetConnectedParts

GetJoints

GetMass

Returns a number that is the mass of this Instance. Mass of a Part is immutable, and is changed only by the size of the Part.

GetNetworkOwner

GetNetworkOwnershipAuto

GetRenderCFrame

GetRootPart

GetTouchingParts

IsGrounded

MakeJoints

Creates the appropriate SurfaceJoints with all parts that are touching this Instance (including internal joints in the Instance, as in a Model). This uses the SurfaceTypes defined on the surfaces of parts to create the appropriate welds. <a href="http://wiki.roblox.com/index.php/MakeJoints" target="_blank">More info</a>

Resize

Resizes a Part in the direction of the face defined by 'NormalId', by the amount specified by 'deltaAmount'. If the operation will expand the part to intersect another Instance, the part will not resize at all. Return true if the call is successful, false otherwise.

SetNetworkOwner

SetNetworkOwnershipAuto

breakJoints

`breakJoints` is deprecated. Use `BreakJoints` instead.

getMass

`getMass` is deprecated. Use `GetMass` instead.

makeJoints

`makeJoints` is deprecated. Use `MakeJoints` instead.

resize

`resize` is deprecated. Use `Resize` instead.

SubtractAsync

UnionAsync

LocalSimulationTouched

Deprecated. Use Touched instead

OutfitChanged

StoppedTouching

Deprecated. Use TouchEnded instead

TouchEnded

Fired when the part stops touching another part

Touched

touched

`touched` is deprecated. Use `Touched` instead.