If true, this GuiObject can fire mouse events and will pass them to any GuiObjects layered underneath, while false will do neither.
The Object the billboard gui uses as its base to render from. Currently, the only way to set this property is thru a script, and must exist in the workspace. This will only render if the object assigned derives from BasePart.
If true, billboard gui does not get occluded by 3D objects, but always renders on the screen.
A Vector3 (x,y,z) defined in studs that will offset the gui from the extents of the 3d object it is rendering from.
Specifies the amount of influence lighting has on the billboard gui. A value of 0 is unlit, 1 is fully lit. Fractional values blend from unlit to lit.
Specifies a Player that the BillboardGui will not render to.
A UDim2 value describing the size of the BillboardGui. More information on UDim2 is available <a href="http://wiki.roblox.com/index.php/UDim2" target="_blank">here</a>. Relative values are defined as one-to-one with studs.
A Vector2 (x,y) defined in studs that will offset the gui size from it's current size.
A Vector3 (x,y,z) defined in studs that will offset the gui from the centroid of the 3d object it is rendering from