The maximum distance a Player's character can be from the ClickDetector's parent Part that will allow the Player's mouse to fire events on this object.
Fired when a player clicks on the parent Part of ClickDetector. The argument provided is always of type Player.
Fired when a player's mouse enters on the parent Part of ClickDetector. The argument provided is always of type Player.
Fired when a player's mouse leaves the parent Part of ClickDetector. The argument provided is always of type Player.
`mouseClick` is deprecated. Use `MouseClick` instead.