Dialog

BehaviorType

Indicates how the dialog may be used by players. Use Enum.DialogBehaviorType.SinglePlayer if only one player should interact with the dialog at a time, otherwise use Enum.DialogBehaviorType.MultiplePlayers.

ConversationDistance

The maximum distance that the player's character can be from the dialog's parent in order to use the dialog.

GoodbyeChoiceActive

Indicates whether or not an extra choice is available for the player to exit the dialog tree at this node.

GoodbyeDialog

The prompt text for an extra choice that allows the player to exit the dialog tree at this node.

InUse

Indicates whether or not the dialog is currently being used by one or more players.

InitialPrompt

The chat message that is displayed to the player when they first activate the dialog.

Purpose

Describes the purpose of the dialog, which is used to display a relevant icon on the dialog's activation button.

Tone

Describes the tone of the dialog, which is used to display a relevant color in the dialog interface.

TriggerDistance

TriggerOffset

GetCurrentPlayers

Returns an array of the players currently conversing with this dialog.

SetPlayerIsUsing

SignalDialogChoiceSelected

DialogChoiceSelected