Indicates how the dialog may be used by players. Use Enum.DialogBehaviorType.SinglePlayer if only one player should interact with the dialog at a time, otherwise use Enum.DialogBehaviorType.MultiplePlayers.
The maximum distance that the player's character can be from the dialog's parent in order to use the dialog.
Indicates whether or not an extra choice is available for the player to exit the dialog tree at this node.
The prompt text for an extra choice that allows the player to exit the dialog tree at this node.
Indicates whether or not the dialog is currently being used by one or more players.
The chat message that is displayed to the player when they first activate the dialog.
Describes the purpose of the dialog, which is used to display a relevant icon on the dialog's activation button.
Describes the tone of the dialog, which is used to display a relevant color in the dialog interface.
Returns an array of the players currently conversing with this dialog.