An enum that describes how a Player's camera is allowed to behave. <a href="http://wiki.roblox.com/index.php/CameraMode" target="_blank">More info</a>.
Read-only. If true, this Player's persistent data can be loaded, false otherwise. <a href="http://wiki.roblox.com/index.php/ROBLOX_Scripting_How_To:_Data_Persistence" target="_blank">Info on Data Persistence</a>.
`userId` is deprecated. Use `UserId` instead.
`loadBoolean` is deprecated. Use `LoadBoolean` instead.
`loadInstance` is deprecated. Use `LoadInstance` instead.
`loadNumber` is deprecated. Use `LoadNumber` instead.
`loadString` is deprecated. Use `LoadString` instead.
`saveBoolean` is deprecated. Use `SaveBoolean` instead.
`saveInstance` is deprecated. Use `SaveInstance` instead.
`saveNumber` is deprecated. Use `SaveNumber` instead.
`saveString` is deprecated. Use `SaveString` instead.
Loads in a new character for this player. This will replace the player's current character, if they have one. This should be used in conjunction with Players.CharacterAutoLoads to control spawning of characters. This function only works from a server-side script (NOT a LocalScript).
Yields until the persistent data for this Player is ready to be loaded. <a href="http://wiki.roblox.com/index.php/ROBLOX_Scripting_How_To:_Data_Persistence" target="_blank">Info on Data Persistence</a>.
`isFriendsWith` is deprecated. Use `IsFriendsWith` instead.
`waitForDataReady` is deprecated. Use `WaitForDataReady` instead.
Fired periodically after the user has been AFK for a while. Currently this event is only fired for the *local* Player. "time" is the time in seconds that the user has been idle.