SoundService

AmbientReverb

The ambient sound environment. May not work when using hardware sound

DistanceFactor

the relative distance factor, compared to 1.0 meters.

DopplerScale

The doppler scale is a general scaling factor for how much the pitch varies due to doppler shifting in 3D sound. Doppler is the pitch bending effect when a sound comes towards the listener or moves away from it, much like the effect you hear when a train goes past you with its horn sounding. With dopplerscale you can exaggerate or diminish the effect.

RespectFilteringEnabled

RolloffScale

Setting this value makes the sound drop off faster or slower. The higher the value, the faster volume will attenuate, and conversely the lower the value, the slower it will attenuate. For example a rolloff factor of 1 will simulate the real world, where as a value of 2 will make sounds attenuate 2 times quicker.

BeginRecording

GetListener

PlayLocalSound

PlayStockSound

SetListener

SetRecordingDevice

EndRecording

GetRecordingDevices