UIPageLayout

Animated

Whether or not to animate transitions between pages.

Circular

Whether or not the page layout wraps around at the ends.

CurrentPage

The page that is either currently being displayed or is the target of the current animation.

EasingDirection

The easing direction to use when performing an animation.

EasingStyle

The easing style to use when performing an animation.

GamepadInputEnabled

Padding

Determines the amount that pages are separated from each other by. Can be set either using scale (Percentage of parent's size in the current direction) or offset (a static spacing value, similar to pixel size).

ScrollWheelInputEnabled

TouchInputEnabled

TweenTime

The length of the animation.

JumpTo

If the instance is in the layout, then it sets CurrentPage to it and animtes to it. If circular layout is set, it will take the shortest path.

JumpToIndex

If the index is >= 0 and less than the size of the layout, acts like JumpTo. If it's out of bounds and circular is set, it will animate the full distance between the in-bounds index of CurrentPage and the new index.

Next

Sets CurrentPage to the page after the current page and animates to it, or does nothing if there isn't a next page.

Previous

Sets CurrentPage to the page after the current page and animates to it, or does nothing if there isn't a next page.

PageEnter

Fires when a page comes into view, and is going to be rendered.

PageLeave

Fires when a page leaves view, and will not be rendered.

Stopped

Fires when an animation to CurrentPage is completed without being cancelled, and the view stops scrolling.