Sets the height at which falling characters and parts are destroyed. This property is not scriptable and can only be set in Studio
Boolean used to enable the new physics solver
Return type is (BasePart, Vector3) if the ray hits. If it misses it will return (nil, PointAtEndOfRay)
Return type is (BasePart, Vector3) if the ray hits. If it misses it will return (nil, PointAtEndOfRay)
Returns parts in the area defined by the Region3, up to specified maxCount or 100, whichever is less
Returns parts in the area defined by the Region3, up to specified maxCount or 100, whichever is less
`findPartOnRay` is deprecated. Use `FindPartOnRay` instead.
`findPartsInRegion3` is deprecated. Use `FindPartsInRegion3` instead.