Workspace

AllowThirdPartySales

AutoJointsMode

CurrentCamera

DistributedGameTime

FallenPartsDestroyHeight

Sets the height at which falling characters and parts are destroyed. This property is not scriptable and can only be set in Studio

FilteringEnabled

Gravity

PGSPhysicsSolverEnabled

Boolean used to enable the new physics solver

StreamingEnabled

TemporaryLegacyPhysicsSolverOverride

Terrain

BreakJoints

ExperimentalSolverIsEnabled

FindPartOnRay

Return type is (BasePart, Vector3) if the ray hits. If it misses it will return (nil, PointAtEndOfRay)

FindPartOnRayWithIgnoreList

Return type is (BasePart, Vector3) if the ray hits. If it misses it will return (nil, PointAtEndOfRay)

FindPartOnRayWithWhitelist

FindPartsInRegion3

Returns parts in the area defined by the Region3, up to specified maxCount or 100, whichever is less

FindPartsInRegion3WithIgnoreList

Returns parts in the area defined by the Region3, up to specified maxCount or 100, whichever is less

FindPartsInRegion3WithWhiteList

GetNumAwakeParts

GetPhysicsAnalyzerBreakOnIssue

GetPhysicsAnalyzerIssue

GetPhysicsThrottling

GetRealPhysicsFPS

IsRegion3Empty

IsRegion3EmptyWithIgnoreList

JoinToOutsiders

MakeJoints

PGSIsEnabled

SetPhysicsAnalyzerBreakOnIssue

SetPhysicsThrottleEnabled

UnjoinFromOutsiders

ZoomToExtents

findPartOnRay

`findPartOnRay` is deprecated. Use `FindPartOnRay` instead.

findPartsInRegion3

`findPartsInRegion3` is deprecated. Use `FindPartsInRegion3` instead.

PhysicsAnalyzerIssuesFound